środa, 30 stycznia 2008

Nintendo Wii


There You can Find something about Nintendo Wii.

The Wii (pronounced as the English pronoun we, IPA: /wiː/) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3, but it competes with both as part of the seventh generation of video game systems.

A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration and orientation in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.

Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show At E3 2006, the console won the first of several awards By December 8, 2006, it had completed its launch in four key markets. The Financial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group and GfK.


History

The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction.

Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "We had some troubleshooting to do. So, we decided not to reveal the controller and instead we displayed just the console. Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.

The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that: "If the DS had flopped, we might have taken the Wii back to the drawing board."

Name

The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3. According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles." Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the best known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

Despite Nintendo's justification for the name, some video game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii" and expressed fear "that the name would convey a continued sense of 'kidiness' to the console." The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.

Nintendo of America's VP of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."

Launch

On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas, and that 33 titles would be available in the 2006 launch window. The United Kingdom suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on December 8, 2006. As of March 2007, some UK stores still had a shortage of consoles, and as of June 2007, demand still outpaced supply in the United States.

Nintendo announced that it would release its console in South Korea at the beginning of 2008.


Hardware












Info: Wikipedia

poniedziałek, 28 stycznia 2008

Playstation 3 (PS3)


There you can find something about Playstation 3 (PS3)

The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment and successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game systems.

A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network, which contrasts with Sony's former policy of relying on games' developers for online play. Other major features of the console include its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of a next-gen optical media, Blu-ray Disc, as its primary storage medium.

The PlayStation 3 was first released on November 11, 2006, in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Oceania, with two stock keeping units (SKUs): a basic version with a 20 GB hard disk drive (HDD), and a premium version with a 60 GB HDD and several additional features. (The 20 GB version was not released in Europe or Oceania.) Since then, the console has had several revisions made to its available SKUs and has faced stiff competition from the other seventh generation consoles. As of December 2007, the PS3 is in third place in sales for its generation.

History

Sony officially unveiled the PlayStation 3 to the public on May 16, 2005, during the E3 2005 conference. A functional version of the system was not present there nor at the Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear Solid 4: Guns of the Patriots) were held at both events on devkits and comparable PC hardware. Video footage based on the predicted PlayStation 3 specifications was also shown (e.g. Mobile Suit Gundam).

The system was initially planned to have two HDMI ports, three Ethernet ports and six USB ports, though, as shown at E3 2006, this was later reduced to one HDMI port, one ethernet port and four USB ports, presumably to cut costs. Also announced were two configurations of the console, a "60 GB" and "20 GB", for $599/€599 and $499/€499 respectively. The 60 GB would be the only configuration to feature a HDMI port, Wi-Fi internet, and a chrome trim with the logo in silver. It was announced for a global release date, November 11 for Japan and November 17 for North America and Europe.

On September 6, 2006, Sony announced that the PAL region (Europe and Oceania) PlayStation 3 launch would be delayed until March 2007 due to a shortage of diodes used in the Blu-ray Disc drive.

At the Tokyo Game Show on September 22, 2006, Sony announced that it would be including HDMI on the 20 GB system with a silver logo, but not the chrome trim or Wi-Fi. Also, the launch price of the Japanese 20 GB model was reduced by over 20% and the 60 GB model was announced for an open pricing scheme in Japan. During the show, Sony demonstrated 27 playable PS3 titles running on final hardware.


Launch

The PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. There were reports that many of the systems were obtained by businessmen who paid mainly Chinese nationals to buy the systems to resell them on eBay. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.

Soon after its release in Japan, the PS3 was released in North America on November 17, 2006. Reports of violence surrounding the release of the PS3 include a customer shot, campers robbed at gunpoint, customers shot in a drive-by shooting with BB guns, and 60 campers fighting over 10 systems.

On January 24, 2007, Sony announced that the PlayStation 3 would go on sale on March 23, 2007 in Europe, Australia, the Middle East, Africa and New Zealand. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799.

The PS3 was launched in the PAL regions on March 23, 2007. The system sold about 600,000 units in its first two days.

The console was launched in South Korea on June 16, 2007 in a single version equipped with an 80 GB hard drive and IPTV.


Sales and production costs

The PlayStation 3's initial production cost is estimated to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model; however, they were priced at US$499 and US$599, respectively. The high manufacturing costs meant that every unit was sold at a loss of approximately $250. contributing to Sony's games division posting an operating loss of ¥232.3 billion (US$1.97 billion) in the fiscal year ending March 2007. In April 2007, soon after these results were published, Ken Kutaragi, the head of gaming at Sony, announced plans to retire. Various news agencies, including The Times and The Wall Street Journal reported that this was due to poor sales, whilst SCEI maintains that Kutaragi had been planning his retirement for six months prior to the announcement.

Since the system's launch, production costs have been reduced significantly as a result of phasing out the EE chip and falling hardware costs. The cost of manufacturing Cell microprocessors has fallen dramatically as a result of moving to the 65 nm production process and Blu-ray diodes being cheaper to manufacture. As of January 2008, each unit costs around $400 to manufacture.

On January 7, 2007, Sony met its goal of shipping 1 million units to North America. Just over a week later, on January 16, 2007, Sony confirmed they had shipped 1 million units in Japan, bringing the worldwide total to over 2 million shipped. As of April 1, 2007, approximately 5.5 million units had been shipped worldwide.

In the worldwide marketplace, the PlayStation 3 is currently behind its competitor systems, the Xbox 360 and the Wii, in overall sales. In Japan during 2007, the Wii outsold the PS3 by 4 to 1 in April, 5.6 to 1 in May, 6.5 to 1 in June, 4 to 1 in July, and 3 to 1 in August. In Japan, 2,800,576 Wiis have been sold in total, compared with 1,143,798 PS3s; however the Xbox 360, which was released almost a year earlier than its competitors, has sold only 380,131 units.

In North America, the PS3 was outsold 4.4 to 1 by the Wii and 2.2 to 1 by the Xbox 360 in June 2007, and it sold the least units of any seventh generation console in the period January through April. Additionally, the PS3 saw the largest drop in sales of the three systems, selling 37% less in April than the previous month. Sony has attributed the poor sales in April to a lack of new software for the console. In many cases, the system has been outsold by its predecessor, the PlayStation 2.

From October 2007 to November 2007, sales of the PlayStation 3 went up by 285% in the United States. Sony CEO Howard Stringer attributes the growth to a price cut and Nintendo's inability to manufacture the Wii system at a rate high enough to meet public demand.

As of January 1, 2008, the PlayStation 3 has sold 3.25 million units in the US and 155,000 units in Australia.



Hardware

The PlayStation 3 is convex on its left side when vertical, (the top side is convex when horizontal) and has a sleek black finish with the Playstation logo on the left side. Playstation designer Teiyu Goto stated that the Spider-Man-font-inspired logo "was one of the first elements [SCEI president Ken Kutaragi] decided on and the logo may have been the motivating force behind the shape of PS3."

The Playstation 3 features a slot-loading 2x speed Blu-ray Disc drive for games, Blu-ray movies, DVDs, CDs, and other optical media. It was originally available with hard drives of 20 and 60 GB(only the 60 GB model was available in PAL regions). An 80 GB model has since been introduced in NTSC regions, and a 40 GB model has been introduced in all regions. All PS3 models have user-upgradeable 2.5" SATA hard drives.

The PlayStation 3 uses the IBM-designed Cell microprocessor as its CPU, utilizing seven of the eight "synergistic processing elements" (often shortened to SPE). The eighth SPE is disabled to improve chip yields i.e. chips do not have to be discarded if one of the SPEs is defective. Only six of the seven SPEs are accessible to developers as one is reserved by the OS. Graphics processing is handled by the NVIDIA RSX, which can output resolutions from 480i/576i SD up to 1080i/1080p HD. The PlayStation 3 has 256 MB of XDR main memory and 256 MB of GDDR3 video memory for the RSX.

Numerous accessories for the console have been developed for the system, including the wireless Sixaxis controller, the BD Remote, the PlayStation Eye camera and the upcoming PlayTV DVB-T tuner/digital video recorder accessory.

The system has Bluetooth 2.0, Gigabit Ethernet, USB 2.0 and HDMI 1.3a built in on all models. Wi-Fi networking is also built-in on the 40, 60 and 80 GB models while a flash card reader (which is compatible with MemoryStick, SD/MMC, and CompactFlash/Microdrive media) is built-in on 60 and 80 GB models.

At its press conference at the 2007 Tokyo Game Show, Sony announced the DualShock 3 (trademarked DUALSHOCK 3), a PlayStation 3 controller with the same function and design as the Sixaxis, but with vibration capability included. Hands-on accounts describe the controller as being noticeably heavier than the standard Sixaxis controller, and capable of vibration forces comparable to the DualShock 2. It was released in Japan on November 11, 2007, while a Spring 2008 release date has been scheduled for Europe and North America.

The PS3's hardware has also been used to build supercomputers for high-performance computing. Terra Soft Solutions has a version of Yellow Dog Linux for the PlayStation 3, and sells PS3s with Linux pre-installed, in single units, and 6 and 32 node clusters. In addition, RapidMind is pushing their stream programming package for the PS3. Also, on January 3, 2007, Dr. Frank Mueller, Associate Professor of Computer Science at NCSU, clustered 8 PS3s. Mueller commented that the 512 MB of system RAM is a limitation for this particular application, and is considering attempting to retrofit more RAM. Software includes: Fedora Core 5 Linux ppc64, MPICH2, OpenMP v2.5, GNU Compiler Collection and CellSDK 1.1. (for more information on PS3 clusters, see Playstation 3 cluster)

On March 22, 2007, SCE and Stanford University released the Folding@home project for the PlayStation 3. This program allows PS3 owners to lend the computing power of their consoles to help study the problem of improper protein folding.



Software

Operating System

Sony has added the ability for the operating system, referred to as System Software, to be updated. The updates can be downloaded from the PlayStation Network directly to the PS3 and subsequently installed or downloaded from the official PlayStation website to a computer, transferred to portable storage media, and subsequently installed on the system. Updates can also be installed from game discs that require the update to run the game.

The latest version of the software, 2.10, was released on December 18, 2007. This update made the PS3 compatible with Blu-ray profile 1.1, added a new music visualization, added the ability to change voice pitch in the console’s chat function, and added support for DivX, XviD, and VC-1 (WMV) codecs. Version 2.01 was released on November 19, 2007 and fixed some of the stability issues with the PS3’s network connection and repaired some problems with Remote Start.

Version 2.00, released on November 8, 2007, added the ability to customize the XMB using themes; support for the DualShock 3 controller; the ability to create custom playlists for music and photos; more options for grouping content under XMB tabs, and the ability to remotely turn the PS3 on and off from a PSP using Remote Play.

The PlayStation 3 also includes the ability to install other operating systems such as Linux.

Graphical User Interface (GUI)

The PlayStation 3 version of the XrossMediaBar (pronounced Cross Media Bar, or abbreviated XMB) includes nine categories of options. These include: Users, Settings, Photo, Music, Video, Game, Network, PlayStation Network, and Friends (similar to the PlayStation Portable media bar). The PS3 includes the ability to store various master and secondary user profiles, manage and explore photos with or without a musical slideshow, play music and copy audio CD tracks to an attached storage device, play movies and video files from the hard disk drive, an optional USB mass storage or Flash card, or an optical disc (Blu-ray Disc or DVD-Video), compatibility for a USB keyboard and mouse, and a full web browser supporting in/compatible file download function. The Friends menu allows mail with emoticon and attached picture features and video chat which requires an optional PlayStation Eye or Eyetoy webcam. The Network menu allows online shopping through the PlayStation Store.

Playstation Network

In response to Microsoft's success with their Xbox Live network, Sony announced a unified online service for the PlayStation 3 system at the 2006 PlayStation Business Briefing meeting in Tokyo. Sony also confirmed that the service will always be connected, free, and include multiplayer support. In addition, the registration interface can only be accessed through the PS3 system interface.

At the Tokyo Game Show on September 21, 2006, it was revealed that users will be able to download some of the thousands of PlayStation 1 and PlayStation 2 titles from the PlayStation Network for about US$5–$15, starting with those with the smallest game data. Ken Kutaragi also announced functionality with other systems, similar to Nintendo's Virtual Console, including confirmed Sega Genesis and TurboGrafx 16 functionality; however, Sega replied that Sony had been too hasty with calling it a fact, and that it was still "under examination".

On May 8, 2007 Sony Computer Entertainment announced PlayStation Network Cards, a form of electronic money that can be used with the Store. PlayStation Network Tickets, available in units of 1,000, 3,000, 5,000, and 10,000 yen, can be purchased at convenience stores throughout Japan. Each ticket contains a 12 alphanumeric code which can be inputted to the PlayStation Network to place credits in the virtual wallet. The tickets are available through electronic kiosks at 26,000 convenience stores, including Lawsons, Family Mart, Daily Yamazaki, Ministop and Sunkus. They are also available at 26,000 post office ATM machines, although registration is required first at a special mobile website.

A similar PlayStation Network Card system based on actual cards instead of tickets was introduced in South Korea, Hong Kong and Taiwan in summer 2007 and is scheduled for a Spring, 2008 release in North America.


Playstation Home

During the 2007 Game Developers Conference, Sony announced PlayStation Home, a new free-to-download community based service for the PlayStation Network, which allows users to create an avatar character for their PlayStation 3 system. This avatar will get its own apartment, which can be adorned by items players can receive in several achievements. In the future the service will also expand, allowing players to have more sorts of clothing, as well as hold pets. Home will be a Second Life-like experience and will allow gamers everywhere to interact in a virtual world. Home will also act as a meeting place of sorts for players who want to play multiplayer games on the PlayStation 3. During a video demonstration of Home, Sony said that a Home icon and options will be added to the Xross Media Bar (XMB), so it is expected to be available through a firmware update or separate download from within the PlayStation Store. A closed beta was in progress in Europe in May 2007, and an open beta was scheduled to be available in North America in early fall 2007. However, at the 2007 Tokyo Game Show, Sony announced that the final worldwide launch of Home, which had originally been scheduled for fall 2007, will now take place in spring 2008. SCEI President and Group CEO Kaz Hirai later explained that the launch was delayed for further testing and feedback evaluation to provide the best possible experience upon launch.


PlayStation Portable connectivity (PSP)


The PlayStation Portable can connect with the PlayStation 3 in many ways, including in-game connectivity. For example, Formula One: Championship Edition, a racing game, was shown at E3 2006 using a PSP as a real-time rear-view mirror. In addition, it is possible to download PlayStation 1 games to the PlayStation 3 from the PlayStation Store. These games were not originally playable on the PS3; however, they could be sent to a PSP, and played using the PSP's PlayStation Emulator. Sony added support for playing downloaded PS titles on PS3 on April 18, 2007, with the update to firmware revision 1.70.

Sony has also demonstrated the PSP playing back video content, including 1080p content from the PlayStation 3 hard disk across an ad-hoc wireless network. This feature is referred to as Remote Play located under the browser icon on both the PlayStation 3 and the PlayStation Portable. Remote play has since expanded to allow remote access to the PS3 via PSP from any wireless access point in the world.

Games



The PlayStation 3 launched in North America on November 17, 2006 with a total of twelve titles and another three were released before the end of the year. After five days of sales it was confirmed that first person shooter Resistance: Fall of Man from Insomniac Games was the top-selling game, and was heavily praised by numerous video game websites, including GameSpot and IGN, both of whom awarded it with their PlayStation 3 Game of the Year award for 2006. Some titles missed the launch window and were delayed until early 2007, such as The Elder Scrolls IV: Oblivion, F.E.A.R. and Sonic the Hedgehog. During the Japanese launch, Ridge Racer 7 was the top-selling launch title, while Mobile Suit Gundam: Crossfire also fared well in sales; both of which were offerings from Namco Bandai. The PlayStation 3 launched in Europe with twenty-four titles, including games that were not offered in the North American and Japanese launched, such as Formula One Championship Edition, MotorStorm and Virtua Fighter 5. Resistance: Fall of Man and MotorStorm have been the most successful titles so far, and both games are to receive sequels.

At E3 2007, Sony was able to show off a number of their upcoming video games for the PlayStation 3, including Heavenly Sword, Ratchet & Clank Future: Tools of Destruction and Uncharted: Drake's Fortune, all of which have been released in the 4th quarter of 2007. They also showed off a number of titles set for a 2008 release; most notably Killzone 2, the highly anticipated sequel to the 2004 first person shooter. LittleBigPlanet was also demonstrated during the event and subsequently won the award for 'Most Original' game of the show.


Reception


The PlayStation 3 received generally unfavorable reviews soon after its launch, with many websites and reviewers criticizing its high price and lack of top-quality games. However, after a series of price drops and the release of several quality titles, the system has begun to receive better reviews.

The PS3 was given the number-eight spot on PC World magazine’s list of "The Top 21 Tech Screwups of 2006," where it was criticized for being "Late, Expensive, and Incompatible." Also, GamesRadar ranked the PS3 as the top item in a feature about game-related PR disasters, asking how Sony managed to "take one of the most anticipated game systems of all time and — within the space of a year — turn it into a hate object reviled by the entire internet", but added that despite its problems the system had "untapped potential." Business Week summed up the general opinion by stating that it was "more impressed with what [the PlayStation 3 could do than with what it currently does."

Some journalists judged that the relative ease with which it was possible to buy a PlayStation 3 in stores in the U.S. and Japan soon after its launch, compared with the scarcity of the Wii, was evidence of lukewarm consumer demand for the system. In addition, there were reports that some Japanese retailers discounted the system as early as January 2007 to stimulate demand. In an interview with Electronic Gaming Monthly, SCEA Chief of Operations Jack Tretton scoffed at the assertion that PS3s were not flying off store shelves, telling the interviewers, "If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it." In response, Penny Arcade's Gabe and Tycho demanded a reward of $13,200 after finding six PS3s in stores near their home town.

Despite all the bad press, several websites have given the system very good reviews. CNET United Kingdom praised the PlayStation 3 saying, "the PS3 is a versatile and impressive piece of home-entertainment equipment that lives up to the hype … the PS3 is well worth its hefty price tag." CNET also awarded it a score of 8.8 out of a possible 10 and voted it as its number one "must-have" gadget, praising its robust graphical capabilities and stylish exterior design while criticizing its limited selection of available games.

In addition, both Home Theater Magazine and Ultimate AV have given the system's Blu-ray playback very favorable reviews, stating that the quality of playback exceeds that of many current standalone Blu-ray players. European Imaging And Sound Association also awarded the PS3 top honors for its media center capabilities.

Hexus Gaming reviewed the PAL version and summed the review up by saying, "…as the PlayStation 3 matures and developers start really pushing it, we’ll see the PlayStation 3 emerge as the console of choice for gaming." At GDC 2007, Shiny Entertainment founder Dave Perry stated, "I think that Sony has made the best machine. It's the best piece of hardware, without question."



Info: Wikipedia


Xbox 360 (X360)


Something About console Xbox 360 (X360)


The Xbox 360 is the second video game console produced by Microsoft, and was developed in cooperation with IBM, ATI, and SiS. Its Xbox Live service allows players to compete online and download content such as arcade games, game demos, trailers, TV shows, and movies. The Xbox 360 is the successor to the Xbox, and competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.

The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). It is the first console to provide a near-simultaneous launch across three major sales regions (Europe, Japan and United States). The console sold out completely at release (with the exception of Japan) and, as of January 3, 2008, 17.7 million units have been sold to retailers worldwide. The Xbox 360 comes in four different versions, the "Core", the "Arcade" console, the "Premium" console, and the "Elite" console, each having its own set of included accessories and features.



Overview


Known during development as Xenon, Xbox 2, Xbox FS, Xbox Next or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, and was headed by Microsoft vice president J Allard. That month, Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support for the system. Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later. The following month, IBM agreed to develop the triple-core CPU for the console. Before the launch of the Xbox 360, several alpha development kits were spotted using Apple's Power Mac G5 hardware. This was due to the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor.


Retail Configurations

The Xbox 360 is available in three standard variants; the "Xbox 360 Arcade", the "Xbox 360", and the "Xbox 360 Elite". A discontinued SKU, the "Xbox 360 Core", was replaced by the "Xbox 360 Arcade" in October 2007.

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package, priced at US$399, and the "Xbox 360 Core", priced at US$299. The Elite package was launched later at US$479, and the "Xbox 360 Arcade" replaced the "Xbox 360 Core" in October 2007 at US$279.

  • The Xbox 360 Core was an entry level Xbox 360 priced at US$279.99. The "Core" is no longer being sold, being replaced by the Xbox 360 Arcade. It was not originally available in Japan, but was later released on November 2, 2006. The Core system comes bundled with composite video cables, capable of only SDTV resolutions, but newer models with lot number 0728 or greater have an HDMI 1.2 output. The Core may output HD signals up to 1080p when connected to separately sold HDMI, Component, or VGA cables. It may also utilize a separately sold 20 or 120 GB hard drive.

Xbox 360 Arcade

  • The Xbox 360 Arcade, priced at US$279.99, is the replacement for the "Xbox 360 Core". It was publicly revealed (though it was available in stores far earlier) by Microsoft's president of Entertainment Devices devision Robbie Bach to the Financial Times on October 18, 2007, and officially announced on October 22, 2007. It includes a wireless controller, 256 MB memory unit, composite AV cable, HDMI 1.2 output, and 5 Xbox Live Arcade titles. The consoles, identified by packaging labeled "Go Play!", are bundled with Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno on a single disk, which also includes a "Welcome Video" and several game trailers/demos.
  • The Xbox 360, commonly called the Premium or Pro, priced at US$349.99, includes all the features of the Xbox 360 Core and includes a hybrid composite and component cable with optional optical out instead of a composite cable. The Xbox 360 also includes a detachable 20 GB Hard Disc Drive to store downloaded content, provide compatibility with original Xbox games, and store game data. The included hard drive comes with game demos, video clips and a free Live Arcade game, Hexic HD. In July 2007, this version of the Xbox 360 began appearing with the Zephyr motherboard (the motherboard used in the Elite) which features HDMI 1.2 output and an improved GPU heatsink. Although the Premium package does include an HDMI 1.2 output, it does not come with HDMI 1.2 cables. Starting at the end of September, the newest systems were shipped with the new "Falcon" motherboard. This motherboard includes the new 65-nm CPUs, making them quieter and cooler than the older systems. Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Ultimate Alliance and Forza Motorsport 2. This bundle has since then been discontinued.
  • The Xbox 360 Elite is the fourth and most expensive variation of the console. It is priced at US$449.99 and includes a 120GB hard drive and a matte black finish. The Elite retail package also includes an HDMI 1.2 cable and a controller and headset that match the system's black finish. The initial release price was US$479.99, C$549.99, £299.99, and AU$729.95. The Elite was released in Europe on August 24, 2007, and Australia on August 30, 2007. Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Ultimate Alliance and Forza Motorsport 2. This bundle has since then been discontinued.

Xbox Live



On the day of the Xbox 360's release, Microsoft's online gaming service Xbox LIVE was shut down for 24 hours and went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service (which was renamed Gold). Xbox LIVE Silver is free of charge and is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. An Xbox LIVE Silver account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Pinata) or games that feature their own subscription service (eg. EA Sports games) can be played with a Silver account. Xbox LIVE also supports voice and video communication, the latter a feature possible with the Xbox Live Vision; an add-on USB web camera designed specifically for the Xbox 360. The Gamertag of a player with a Silver account has a silver trim, rather than gold.

Xbox LIVE Gold has the same features as Silver and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox LIVE subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox LIVE Gold. To transfer an Xbox LIVE account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com. When users add an Xbox LIVE enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox LIVE Gold account has an annual cost of US$49.99, C$59.99, GB£39.99, or 59.99. As of July 11, 2007, Xbox LIVE has over 7 million subscribers.



Xbox Live Market Place

The Xbox LIVE Marketplace is a virtual market designed for the console that allows Xbox LIVE users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox LIVE Arcade games, gamertag images and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc). These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox LIVE Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip though some products (such as trailers) are free to download. Users are able to view items available to download on the service through a PC via the Xbox Live Pipeline website. An estimated seventy percent of Xbox LIVE users have downloaded items from the Marketplace.

Xbox Video MarketPlace

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. At launch the service offered 800 hours of standard footage and 200 hours of high definition content. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also announced that its Microsoft TV service will add IPTV functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other other publishers.

After the Spring 2007 update, the following video codecs are supported:

  • H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
  • MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.

During Microsoft Press Conference at E3 2007 on July 10, 2007 it was announced that Xbox LIVE users in Europe and Canada would be able to use the exclusive video store that is curently available only in the United States by the end of 2007.

As a late addition to the Fall Xbox 360 update which was launched on the 4 December 2007 25 movies were added to the European Xbox 360 video market place on the 11 December 2007 and cost 250 Microsoft points for the SD version on the movie and 380 Microsoft points for the HD version of the movie.Xbox LIVE members in Canada featured the ability to go on the Xbox LIVE Marketplace as of December 10, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.



Xbox Live Arcade

Xbox LIVE Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox LIVE Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox LIVE Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.


Multimedia

The Xbox 360 supports videos in .wmv-format, as well as high-definition .wmv-videos, H.264, MPEG-4, and PlaysForSure WMV videos.

The Fall 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.

The Xbox 360 also supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

The Xbox 360 can also display pictures and perform slideshows of photo collections with various transition effects. Users can also play audio in the background while viewing a slideshow.

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service Pack 2 or higher within the local-area network in streaming mode. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).

In the UK the Xbox 360 will be enabled to download and display BT Vision video content.

The Xbox 360's graphical user interface GUI is the Xbox 360 Dashboard; a tabbed interface that features five "Blades" (formerly four blades), and was designed by AKQA. It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected. However, the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox LIVE messages and friends list. It also allows for personal and music settings, in addition to voice or video chats, or returning to the primary Dashboard from the game.

Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console; enhancing Xbox Live functionality and multimedia playback cabilities; adding compatibility for new accessories; and fixing bugs in the software. The latest Dashboard update, revision 2.0.6683, was made available on December 4, 2007



Backward Comaptibility

Backward compatibility on the Xbox 360 is achieved through software emulation of the original Xbox. Emulated games are rendered in 720p, 1080i, or 1080p HD resolution with anti-aliasing enabled rather than the Xbox standard of 480p (anti-aliasing is also applied when the output resolution is 480p.) However there are also games that do not perform well in emulation; these often exhibit a lower framerate on the Xbox 360, as well as various sound bugs and occasional gameplay glitches. A hard drive and the downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles are automatically obtained through Xbox LIVE, or alternatively they can be burned to a CD with files downloaded from Xbox.com, or by ordering a free update disc from Microsoft. A full list of backward-compatible games is maintained at Xbox.com.

The current U.S. list includes 464 games as of the November 2007 update; fewer titles are backward compatible in European and Japanese markets, with 295 and 101 titles respectively. Microsoft originally stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete though the rate of updates to the backwards compatibility list still continues steadily.

At 2008's CES, Albert Penello, the Xbox 360's group marketing manager, said that "engineering work around bringing out new titles" is "winding down".

Xbox Originals

As part of the December 4, 2007 dashboard update, a new feature, called Xbox Originals, was launched allowing users to download original Xbox games directly to their Xbox 360. The games have not been altered in any way, except that any demos and game previews have been stripped out. As of December 2007, all titles are available for 1200 Microsoft Points (US$15) each.

The games available from the launch of the Xbox Originals are: Halo: Combat Evolved, Fable, Crash Bandicoot: The Wrath of Cortex, Psychonauts, Fusion Frenzy, Indigo Prophecy, and Crimson Skies: High Road to Revenge. Videos previewing the service had shown Burnout 3: Takedown as a title, and though it was not included at launch, it became available on January 14, 2008.

Game Library

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold as well in the console's first year in the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row and Gears of War. As of January 3, 2008, Halo 3 is the Xbox 360's best-selling game with 8.1 million copies sold. Only six games were initially offered in Japan, and eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were not released until several weeks after launch. Games more suitable to the region are planned or have since been released, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe. Microsoft-backed Mistwalker has since released Blue Dragon in the region, and currently has two other Japanese-style games in development, Lost Odyssey and Cry On. On October 19, 2006, with over 10,000 pre-orders, a limited-edition Blue Dragon bundle sold out in Japan on the first day. The pack, priced at JP¥29,800 includes the Xbox 360 core system with a copy of Blue Dragon, along with a table calendar, Blue Dragon faceplate, and five miniature character figures. At the Lepzig game convention in 2007, Microsoft revealed details of Project Gotham Racing 4, Rock Band, Tom Clancy's EndWar, Dark Sector, FIFA 08, Call of Duty 4 Modern Warfare and Tony Hawk's Proving Ground.

E3 2006 was the first large-scale show after the console's launch and the first trailer for Halo 3, the sequel to the original Xbox's best-selling game, was shown there. Fable 2, a sequel to the Xbox's best-selling RPG, was also shown, along with Alan Wake, Mass Effect and Too Human. Bill Gates spoke of plans to integrate several Microsoft services into one entity with Live Anywhere. This service will allow multiplayer games and communication possible between Xbox 360 and the Windows Vista operating system for the PC. Shadowrun was the first game announced to be compatible with Live Anywhere. Several games originally released on PC have also been released on the Xbox 360, such as F.E.A.R. and Quake 4. Grand Theft Auto IV was shown and will be the first title in the series to be released for the Xbox 360 the same day as its PlayStation 3 counterpart. At X06, Microsoft announced several new titles, along with information on future releases. Splinter Cell: Conviction, set to release after Splinter Cell: Double Agent, was announced to be exclusive to the Xbox 360, as were BioShock and Banjo-Kazooie 3. At the event, Halo Wars was also announced, along with an untitled Halo project. In additon, Microsoft published sequels to some of its more successful franchises on the original Xbox, such as Forza Motorsport 2, Project Gotham Racing 3 & 4, and Fuzion Frenzy 2. They have published original games based on new IPs, such as Viva Piñata and Gears of War

Hardware and Accesories

Hardware

The main unit of the Xbox 360 itself has slight double concavity in matte white or black. It features a port on the top (when vertical, left side when horizontal) to which a custom-housed hard drive unit can be attached in sizes of either 20 or 120 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU. Graphics processing is handled by the ATI Xenos which has 10 MB of embedded eDRAM. Its main memory pool is 512 MB in size.



Accesories

Many accessories are available for the console, including both wired and wireless controllers, a wireless steering wheel, headsets, a webcamera, an HD DVD player, three sizes of memory cards, and two sizes of hard drives, among other items, all of which are styled to match the console.

Technical Problems


The Xbox 360 can be subject to a number of technical problems. Since the console's release in 2005, the console's reliability gained a bad reputation from the general public and in the press through articles portraying a poor reliability and relatively high failure rate, colloquially known as the 3 Red Lights. This low reliability was stated to be a byproduct of rushing the system to the market without proper testing. Although since release design modifications have been made to the console to try and improve reliability, such as of June 2007 a second GPU heatsink was added to the console's design to reduce overheating.

Microsoft has subsequently continued to issue design revisions and extended the 360's manufacturer's warranty to three years.


On the screen we see "RROD" - Red Ring of Death.


Sales

The Xbox 360 began production only 69 days before launch. As a result, Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America. Many potential customers were not able to purchase a console at launch. This lack of availability caused Xbox 360 bundles to sell on eBay at inflated prices; some auctions exceeded US$6,000. Forty thousand units appeared on eBay during the initial week of release; this was 10% of the total supply. By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.

At E3 in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo entered the market. Microsoft later specified that goal and estimated shipments of 10 million units by the end of 2006, a target it passed by 400,000 units. As of August 2007, the Xbox 360 has sold 8.9 million units worldwide. As of September 1, 2007, 6.3 million Xbox 360 units have been sold to consumers in the United States, and as of July 18, 2007, 420,000 units in Japan. Although the console had struggled in Japan, it was reported on October 29, 2007 that the Xbox 360 outsold the PS3 for a week in Japan.

During an earnings call in January 2007, Microsoft's CFO downgraded estimated Xbox 360 sales for the first half of 2007. Cumulative sales from the system's launch until June 30, 2007 were predicted to reach 12 million units, down from 13 to 15 million units estimated earlier. Microsoft later announced they shipped 11.6 million units cumulative to June 30, 2007. Being released one year ahead of its competitors, the Xbox 360 was the market leader throughout the first half of 2007. However on September 12, 2007, it was reported by the Financial Times that the Xbox 360 had been surpassed by the Wii in terms of worldwide console sales. On October 4, 2007, Microsoft stated that Xbox 360 sales have more than doubled when compared with the weekly average before the Halo 3 launch.

Based on figures from October 19, 2007, the Xbox 360 outsold the Wii for the month of September in North America, helped in part by the spike in sales seen after the launch of Halo 3, which sold 3.3 million copies in the U.S. in a 12-day period. The Xbox had sales of 528,000 units for September, while the Wii had sales of 501,000 units.

However, despite these sales figures, Microsoft's gaming division is losing money. Through 2005, the Xbox gaming division had lost over $4 billion. However, Microsoft expects the console will start making money in 2008. The losses are due to the market strategy of selling consoles below cost in order to obtain market saturation and gain profits on software and peripherals that have a much higher profit margin. Also notable is that Microsoft expects it needs to spend one billion dollars for repairs or replacements of bricked Xbox 360s.

As of January 1, 2008, the Xbox 360 has sold 9.15 million units in the US.

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info: wikipedia